AI Insights · Timothy · April 2024
Top 5 Bubble Shooter Games on iOS in Israel: Q1 2024 Performance
Explore the performance metrics of the top 5 bubble shooter games on iOS in Israel during Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the bubble shooter game category on the iOS platform in Israel saw diverse performance trends. Here’s a detailed look at the top 5 games, based on data provided by Sensor Tower.
QSWatermelon : Monkey Land from Han Song Ey Jo had a notable start with weekly downloads peaking at 27.6K in early January and gradually declining to 1.5K by the end of March. The game experienced fluctuating weekly revenue, reaching a high of approximately $44 in the second week of January. Weekly active users also saw a decline from 80.8K in early January to 65.7K by the end of the quarter.
Fruit Merge: Match Game by Ha Dang Thanh started with 7.3K downloads in the first week of January, which dropped significantly to 117 by the last week of March. The game showed a consistent decline in weekly active users from 13.6K to 5.8K over the quarter. Revenue data for this game was not available.
Juicy Merge - Melon Game from MagicLab showed an initial download count of 6.9K in the first week of January, which fell to 99 by the end of March. The game's weekly revenue started at $81 and showed fluctuations, ending at $4 in the final week of March. Active users saw a decline from 16.8K to 2.4K over the same period.
Marble Master by Teewee Games saw varied weekly downloads, starting with 1.3K in early January and experiencing a peak of 1.9K in early February, ending with 831 downloads in the last week of March. Revenue for this game peaked at around $368 in the first week of January, maintaining a steady trend throughout the quarter. Active users showed an increase from 7.2K to 6.8K by the end of March.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. had a steady performance with weekly downloads ranging from 790 in early January to 490 by the end of March. The game’s revenue fluctuated, peaking at approximately $1.4K in the first week of January. Weekly active users remained relatively stable, starting at 7.6K and ending at 6.8K.
For more detailed insights and data on app performance, visit Sensor Tower.